Portal 2 has been out for several months but I only got round to playing it recently and I have to say I am not a happy bunny. Quite possibly the most over-hyped, unfunny, linear and insultingly easy game I have ever had the displeasure of spending 7 or so hours with (coop is not included here).
The games introduction sets a sour tone immediately, waking up in a room that looks like it was rendered using technology that clearly hit its limits about 4 years ago. Bad graphics aren’t a huge issue for me, but something about recent entries with the source engine just immediately turn me off. Whether it’s the bad lighting or dirty textures there is something off-putting about the whole package.
Once you’ve had time to check the room over for textures from halflife 2 and sign them off in your book you are greeted by Stephen Merchant. I mean its not even hiding that its Stephen Merchant. Its the same guy from the Barclays adverts and other various television extravaganzas, putting on the exact same voice and mannerisms. I don’t really like Mr. Merchant, I think his vagueness and irony is entirely false and is like a British version of Family Guy.
After the short intro sequence which familiarises you with the controls and some heavy destruction of the 4th wall you are subjected to a microcosm of the game itself; an on-rails “look at this scripted event” whilst some very hit and miss comedy is piped in by your accompanying familiar.
Things begin to pick up once you get into the protein filled part of the game, re-introducing the wonderful portal gun. Portal was a really great puzzler with some light comic relief between puzzles that threaded the game together. After blazing through the first 17 puzzles or so within an hour or 2 I began to realise the puzzles were no longer the games linchpin. The puzzles were all incredibly simple, mostly following basic formulas that could be done in one attempt, leaving items in places that made it obvious what the solution was. There was also a complete lack of inventive portal placements. Using items and interacting with context sensitive objects is all very dull unless you’re doing it by using portals in an interesting way. That just never seems to kick in during the entire game. All portal surfaces are clearly marked; you see that one square of white portal-compatible wall in the corner? Guess what… That’s where you need to put a portal! Hah, you figured that out, well done. Here is your complimentary false-sarcasm and/or diagram.

Not pictured: any gameplay
Once you’re free of the testing chambers you’re put on the most linear pathways I have ever seen in a valve game and forced to follow very specific routes to the next scripted set-piece. This is far from my largest gripe with the game, I didn’t buy portal 2 expecting a free-roam experience, but it would have been nice to have a tiny amount of worthwhile exploration. The only times you really get to explore the world you will find nothing except lazily placed static props with the occasional triggered voice work.
Alongside Stephen Merchant is the same woman who played GLaDOS from the original Portal. Her role in this game gets much extended, which is a shame because her entire storyline is very silly and she seems to have become a caricature of her original character. Taking her straight shooting with slightly-mental attitude from the first game and turning her into overblown sardonic stereotype.
J.K. Simmons is easily the best voice actor in the game, although he is immediately obvious and basically plays himself, same as Stephen Merchant. His character Cave Johnson is also the funniest addition although his jokes never really add anything to the actual game itself. It’s a shame that the best voice-work is linked into the worst part of the game.
You’re thrown into the basement of Aperture Science, where Cave Johnson is the CEO inventing new products. His new products are various goos that can make you bounce, run fast or allow you to place portals on surfaces covered in goo. I hate the goo. The concept just screams of laziness to me. Remember when you had to put together intricate portal combinations to pick up speed and momentum to reach a point? Well now you just put some goo down so Joe Bloggs on his Box Station X can play along. What happens if you try to get inventive with the goo, say by putting them on surfaces you weren’t intended to? Well, nothing. The game just doesn’t let you put the goo on anything but the surfaces they want you to put them on. No non-canon solutions or inventiveness here please.

Sonic 2 and Portal 2 share many similarities, which is what I believe Sonic Bak was getting at with this artwork.
It confuses me to consider how this game got so many near-perfect scores from journalists who will lament the “corridor shooter” and “on-rails shooting sequences” in things like modern warfare and it’s equivalents and then on the other hand praise Portal 2 as the rebirth of Christ. There is no point in this game where the player is invited to do anything other than point and click at the specific points on the map.
It may seem like I think Portal 2 is awful. I don’t. If the original Portal didn’t exist I would probably think this game is the bee’s knees. It’s just I had high hopes for the world of Portal and the new age of first person puzzle games that could reach larger audience from talented developers. The linear dot-to-dot nature of the goo and that part of the game killed any hopes I had for portal to become an interesting series. The raw concept from the original game has been completely destroyed, taking the humour and memes from the original and making them the games key selling points. How many people were playing the last 20 minutes of the game jigging in their seats waiting for a new silly end song? The writers proudly claim “There are no cake jokes!”, instead we get potatoes. I much prefer cake.